![]() ![]() By being able to select the events yourself, and expand the game world following the RTK story, definitely means that events are part of the strategy when battling.Ĭan you talk to us about War Fronts and what they entail? ![]() The events are different than in previous games in that they do not randomly occur, rather players have the option to select and then proceed with them. We have prepared 7 scenarios that fit well with RTK, as well as over 100 events. Is that something that also lends itself to more effective storytelling? "Understanding what each officer can and can’t do, and then thinking about what is or is not needed on the battlefield at this very moment will be a very enjoyable part of selecting officers that are suited for the situation at hand. " Depending on what scenario is played with which ruler will largely change the strategy and steps to take. For Lu Bu it would be battle, Sun Quan would be diplomacy, so each force can use their strengths and it becomes vital when making the choice to decide in what direction you want to strengthen your force. On the other hand, officers will each have their own doctrine and when they become the ruler of a force it will change the design of the administration they can form. In battle, generally the supplies and military power of the troops become the key factors in determining victory or defeat, but officers that are uniquely heroes such as Lu Bu and Zhuge Liang will become a bigger accent in logical battles. The officers’ personalities include 141 types of characteristics such as “Ignore ZOC” (Zone of Control), “Army abilities increase when troops decrease”, “Disable strategy”, “Promote development”, so these officers that possess distinct personalities will literally perform heroic tasks in the game. With characters and officers having more individuality to them, how does that affect the general gameplay loop? From this, all of the actions are coordinated so the AI logic is coherent, and while there might be mysterious actions on a micro level, from the macro level players will see things such as useful moves that surpasses their imaginations. Depending on the actions taken by the player or the current situation, it will analyse what is needed for the force and determine guidelines which then the armies will operate accordingly, activate the troops, and in the end determine what actions each officer will take. The AI in this game has been designed in stages of force, army, troops and officers and they are organically coordinated. ![]() On top of that, the simultaneous plots use RTK9 as a base, because in order to bring out the uniqueness of the officers, we felt that it is alluring to have time allocated where they can’t be controlled.Ĭan you talk to us about the new AI system and what impact that will have on gameplay? ROMANCE OF THE THREE KINGDOMS 13 TIPS SERIESIn those discussions, the ideas of colouring in according to the forces’ colours and battling over land came up, so when we though further about what kind of system would be best, we came up with the direction of a single map monarchy.Īnd then when you think about a single map monarchy game, from the RTK series RTK9 and RTK11 are precursors in this, so naturally we referenced these titles. Our first thought was to go back to the easy to understand style of the first Romance of the Three Kingdoms game but using current technology. What was behind the decision to return to the classic gameplay style of from RTK 9 and 11? "Our first thought was to go back to the easy to understand style of the first Romance of the Three Kingdoms game but using current technology." You can read our conversation with the game’s producer Kazuhiro Echigoya below. We recently sent across some of our questions about the game what sort of improvements and changes we can expect to see in it to the developers. Looking to balance the charm and mechanics of the older titles and the advancements the series has made in recent years, Romance of the Three Kingdoms 14 is a game that series fans are looking at with plenty of excitement. If you’re looking for a dense, packed strategy and role playing experience, Koei Tecmo’s gigantic Romance of the Three Kingdoms series is often the way to go, and next year, they’ll be returning with another instalment in the franchise.
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